![]() Most of the others are larger and stronger, more nutritious if you can catch them, but requiring a stronger weave to hold them back. Flies are your staple diet, reliable and unlikely to damage your web unless you neglect to clear them away regularly. There are ten different species of edible critters, all with a different effect on the game. Press to interrupt the queue when you need to react to new events. To help you keep pace with the action, the game keeps your commands in a queue, like Diner Dash, displaying blue circles on bugs yet to be eaten and blue lines where webs are yet to be spun. If your life reaches zero, your game is over. Meal time also restores your life gauge, which is constantly depleting. Once an insect has caught itself on a piece of your web, click on it, and the spider will feed. To replenish it, you must eat bugs, who fly in more or less randomly from the background. You can design your web any way you like, but you have a limited amount of web fluid available, indicated by a gauge on the right. To spin new strands of webbing, just draw a line from one strand to another. Click on a part of your web to scurry there using the shortest available path. There have been other games about spiders, but never one that so thoroughly celebrated the beauty and deadly elegance of their work.Ĭontrol your eight-legged heroine with the mouse. It's a simple but sophisticated game, made with a deep love for both arachnids and early 80s arcade games like Tempest. Your goal is to survive as long as possible, your venue is the empty midnight space between tree branches, and your method is to trap and devour the hapless insects who blunder into your web. I personnaly replaced one Fresh Offerings and one Hapless Aristocrat, because I never was able to get 3 Vilemaw on the field and because the Hapless sure is tricky in early game and can apply some mindgame in the first few turns, but I think it's not that relevant, 2 Hapless is enough for these early turns, if you have them in hand in early game.From Teale Fristoe at Littlegrey Media, Arachnophilia is an arcade-style simulation of a night in the life of a spider. I mentioned those two cards because i feel like I had more positive results with at least one Neverglade on the field, it can get the aggro on some situations because the opponent doesn't want him on the opposite side, and even if he doesn't to aggro Elise instead, it can save at least 2 more turns sucking the opponent's HP off. It is the RNG law, not gonna cry about it. Rhasa is really cool lategame, but if you don't have it in your hand, welp. ![]() But it is true that it can help summon Vilemaw. I mentioned MF/Quinn (how the hell do you make the cards appear in a comment ? That's amazing) because they apply a lot of pressure and can destroy a lot of Spiders with their passive damages/Scout units. Thank you for that complete and very well written answer :) The problem here is that both of them take out one slot in the board that could be used by any spider, and as you can see and read in my Details section, I prefer to have a board full of spider cards alive and buffed to attack. They're great to end games in those situations when spiders have already attacked and the enemy Nexus is left with very few HP. For example, Vilemaw is perfectly capable of closing up games too, being a real threat that's very difficult to deal with if summoned in rounds 3-6.ģ) It is true that both Phantom Prankster and Neverglade Collector combo very well in this kind of deck, to the point that Riot (correctly) includes them both in their own Arachnophilia expedition archetype. And although there's nothing that can be done to save the little spiders, it's possible to replace the dead ones with Crawling Sensation or even use them as "fuel" for Fresh Offerings.Ģ) As some of you have already pointed out in your comments, Elise is obviously both the "boss unit" and the easiest win condition of the deck, but not the only one. I'll reply to your comment point by point, as it is actually a quite interesting one:ġ) "AOE damage" of any kind is the main weakness of this deck, not only Anivia or Yasuo with Intimidating Roar (not really sure why you mentioned Miss Fortune and Quinn here though), but also Twisted Fate's red card, Leveled Jinx's Super Mega Death Rocket!, The Box, Make it Rain, Death Lotus or Chempunk Shredder.
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